Tier List

Blue Lock Farm Tier Lists

Rank units, Traits, and grade investments for cash-first progression.

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Tier List Hub

Blue Lock Farm rewards smart investment more than blind pulling. Lockers determine who you can place, grades multiply cash, and Traits multiply those grades again. This Tier List Hub explains how we rank those layers and links every detailed list on the wiki so you spend Grade Tokens and Trait Tokens on the right targets.

The meta shifts when Finding Illusions ships new lockers, Traits updates, or economy changes. After each patch, skim Updates, then return here before you dump a fresh code bundle into the wrong footballer.

How rankings work on this wiki

We rank primarily for account progression and cash generation, because cash buys lockers, upgrades, and more attempts at rare systems. Secondary criteria include combat usefulness for Tower content and how hard a unit is to replace when a new pool appears.

Rough priority stack:

  1. Unit quality — a strong footballer from a better locker pool beats a polished weak unit.
  2. Grade — UR is the top cash multiplier; push it on keepers only. Full method: How to Get UR Grade.
  3. Trait — Midas, Angelic, and Sovereign-class rolls multiply income or all stats. Full odds: How to Reroll Traits.
  4. Placement count — empty tiles are always worse than a mid unit with average rolls.

Lists in this category

  • Traits Tier List — S to C ranking for all 16 Traits with drop rates and keep rules.
  • Best Units — which footballers deserve grade and Trait investment early versus late.
  • Players Hub — roster context for Isagi, Bachira, Rin, Nagi, Charles, Chris Prince, Lavinho, Marc Snuffy, and locker basics.

Use the Traits list when you are mid auto-roll and need a keep/sell decision in seconds. Use Best Units when you are choosing who gets the next Grade Token stack from Codes.

Grades in the tier conversation

Grades are not a separate public S–F list with fixed community letters in every video, but functionally UR is S-tier for cash and everything else is “keep climbing.” Do not treat a low-grade trophy unit as equal to a UR farm carry. If two units are similar, put tokens into the one already closer to UR or the one with a better Trait already locked.

Grade Speed Potions help you attempt more rolls per session; they do not change tier identity. Cash rolls are valid but expensive—protect locker money first.

Traits snapshot

Until you open the full Traits Tier List, use this quick read:

  • S — Sovereign, Angelic, Midas (income), Phoenix.
  • A — Emperor, Assassin, Fortune III.
  • B — Berserk, Vitality III, Slayer III, Fortune II lines when bridging.
  • C — low Fortune/Vitality/Slayer I fillers you should reroll off keepers.

Sovereign at 0.01% is chase-only. Build your economy on Midas and strong grades while surplus tokens hunt the lottery.

Units and progression flavor

Early accounts live in Team Z energy: place everything, fix crate value and opening speed, redeem codes, learn Plaza. Mid accounts filter First Selection style pulls and start selective UR grinding. Late accounts chase PXG and Ubers-flavored lockers, Bas Munchen pool notes from patches, Infinity Tower Trait income, and systems like the Polishing Furnace once the farm can afford them.

Always cross-check unit advice against what your current locker can actually drop—confirm pool access in the Blue Lockers guide. A tier list cannot place a unit you have not unlocked yet. When income is the bottleneck instead of ranks, pivot to Cash Farming before you keep dumping tokens into a starved board.

How to use this hub each week

  1. Redeem new codes.
  2. Check Updates for locker or Traits changes.
  3. Pick one keeper from Best Units.
  4. Spend Grade Tokens toward UR.
  5. Batch Trait Tokens with auto-stop aimed at S/A keeps.
  6. Fill remaining tiles so offline income never idles.

Beginners should still read Getting Started before obsessing over perfect tiers. A complete placed roster with average Traits outperforms a single S-tier plan on an empty farm.

This hub stays intentionally focused: ranks first, vanity second. Jump into the child lists when you need the detailed tables.

FAQ

Frequently Asked Questions

Quick answers to the most common Blue Lock Farm questions.

What does this Blue Lock Farm tier list optimize for?

Cash progression first, then Tower combat value and long-term keep potential when spending Grade and Trait Tokens.

Where is the Traits ranking?

Open the Traits Tier List child page for the full S–C ranking and odds table.

Is UR part of the tier list?

UR is the top grade for cash multipliers. Rank units first, then push UR on keepers using the UR grade guide.

How often should I revisit these ranks?

After major Updates entries—new lockers, Traits changes, or economy patches can move priorities.